

- #Super smash flash 2 beta controller support how to
- #Super smash flash 2 beta controller support full
- #Super smash flash 2 beta controller support pro
Nintendo is also selling Ultimate edition pro controllers for the Switch. The Super Smash Bros Special Edition bundle comes with a wired GameCube Controller. Players can use the Nintendo Switch joycons, the more robust wireless pro controller or a wired GameCube controller using an adapter. These will appeal to many Smash Bros players, although you can use them for any game Controller Options for Nintendo SwitchĪ variety of controller options are available for Switch. They come out on the 23rd of November, with plenty of time before the launch of Smash Bros Ultimate. It’s going for £39.99 on GAME for UK customers and $49.99 on the PowerA website for US players. Sorry for the wall of text: if you have any questions, don't hesitate to ask.The controller is currently available for preorder in indigo, silver, and black. Having a dedicated jump key is also important, but having tap jump is fine: you just need a jump key so that things like short-hop aerials and multishining isn't painful, and for some characters like Yoshi it helps as well. Things that are important if you try to modify this setup or use a different one entirely: having auto-dash or a dash key is important if you want to buffer a dash out of something (say, for doing a chaingrab), so that's essential. None of the check-boxes (no tap jump, no auto-dash, no d-tap dash)

#Super smash flash 2 beta controller support full
Taunt: 1 (the most important: for full optimization of taunt cancels change this)Ĭ-stick: KNM, for up, left, right, and down respectively (if it's unclear, the comma is dsmash)

I'd try to get used to movement without tap-jump and with a dash key (you'll never want to go back to d-tap, trust me), then maybe integrate C-stick stuff if you want for specific things (I got muscle memory for JC usmash with the C-stick, as well as dash-cancel fsmash and dsmash, but I don't use those keys otherwise). Depending on your character preferences, you may prefer to modify things like auto-dash (for a character like Falcon, with a terrible ftilt and an amazing dash-dance, auto-dash may be preferred). It's fairly advanced to start out with, because I slowly added muscle memory over time. I use a keyboard, so if you want here's my setup.
#Super smash flash 2 beta controller support how to
There are guides on the forums that explain how to set it up. Most people who use controllers use a GameCube controller and seem to like it, so I'd use that if you have a choice. Subjective, but mashing is a lot easier if you have a light keyboardĬertain advanced techniques (one called MDI allows you to do neutral moves like jab or neutral-B out of run, which is really helpful) require pressing both left and right or up and down, which is impossible on a standard controller setupĪ lot more ability to customize the setupĭashing is more precise with a dash button, and hitting things like ftilts or dtilts on a platform don't have any possibility of error (even though if you play another Smash game you're unlikely to make any tech errors, every little bit helps) However, keyboard does have some distinct advantages worth mentioning: However, I'd suggest giving the keyboard setup a whirl: it's nice.Ĭontrollers are fine, and many people who are more familiar with other Smash games use them.

Tldr: controllers are fine (GameCube is preferable), and the forums will help you set it up. I'm glad you like SSF2! If you want any help with anything else or want to learn more about the game or its community, I'm all ears!
